FPS Mouse Techniques 101

The most popular misconception of computer gamers is that they are un-athletic. After all, gamers don’t really run, jump, or doing anything physically exhausting except inside the computer screen of course. While that may be true, computer gaming requires tremendous physical skills that most people are not aware of. I equate the skills that gamers have to the skills that race car drivers have. Each sport requires tremendously quick reflexes as well as precise hand and eye coordination. And no other game genre requires those skills more than first person shooters (FPS). More so than RPG’s or RTS’, FPS’ are about split second decision making and rapid movements. I can argue that a great FPS player has reflexes and hand-eye coordination as good as any NASCAR or F1 racer.

But, before you go off challenging Jeff Gordon, you must master the basics first. Good mouse movement is the foundation for every FPS player. If you master the mouse, you can play any FPS well. Game play in shooters is centered around the mouse, and so, proper technique is of the utmost importance. Similar to golf, where a bad swing can stunt your game, improper mouse techniques can keep you from reaching that next level. Ever wondered why you haven’t been improving your frag count or kill-death ratio? Chances are, it has to do something with your mouse.

Needless to say, good mouse movement starts with a good mouse. The single best investment you can do for yourself is by buying a good mouse. Trust me, your game will benefit tremendously from a high quality mouse. I know mine did. I use to play with a generic optical mouse, and then I switched to the Creative Fatal1ty 2020. Let me tell you, the difference was night and day. My movements became much more smooth, quick, and accurate. I was able to go from an above average player to an exceptional player just by switching mice. So, if you haven’t already, get yourself a high DPI mouse. It’ll pay for itself in frags.

The size of your hand is important in picking the size of the mouse. If you have large hands, pick a large mouse and if you have small hands, pick a small mouse. You want to match your hand size with the mouse because it’s important for your grip. Improper gripping will keep your performance from improving.

Ok, once you have the mouse that you want, you’ll need to set it up right. First thing you should do is turn off mouse acceleration. This can be found in the Control panel of windows. Mouse acceleration makes it very hard to aim. Your accuracy will improve a great deal if you turn it off. The next step is to set the sensitivity. This is usually done in-game. Now, finding the right sensitivity is more art than science. Some players like it high while others like it low. It’s really up to you to decide what you’re most comfortable with. Generally speaking, a higher sensitivity means that you will be able to move faster and do quicker turns but your aim will suffer. Likewise, a low sensitivity means that your aim will be better but you won’t be able to turn or move as quickly. As a rule of thumb, you want a sensitivity that’s high enough to where you can easily track players while they’re strafing or running away. But not so high that you’ll end up shooting wildly in the air. Of course, every game has different speeds so sensitivity is relative to each game. For my Wolfenstein configuration, I have my mouse set up at 2000 dpi and mouse sensitivity at 1.0. Since my dpi is so high, 1.0 sensitivity is really the only playable setting.

Proper gripping of the mouse is extremely important in unlocking the full potential of your mouse and game. There are three popular ways of holding a mouse. Thank you, ioz (http://www.esreality.com/?a=post&id=1221170) for classifying them. I’ll go into more detail here.

Palm Grip

Palm grip

The first and probably most popular way is the palm grip. In this style, the player rests his palm on the mouse, his fingers wrap around the mouse buttons, and he relies on his forearm to move the mouse. There is very little wrist movement. This style is most suitable for players with a large mouse. It’s good for making fast movements at the sacrifice of precision. For regular computer use, such as office applications or web browsing, this style is the most suitable because it is the most ergonomic. However, for FPS game play, this style is not the best way to go. I’ll explain later. If you are currently using this style, I recommend changing if you want to improve your performance.

Flat finger grip

The second most popular style is the flat finger grip. Unlike the palm style, the player does not rest his palm on the mouse. The palm rests on the table. But he still does wrap his fingers around the mouse to hold it firmly in place. He still relies on his forearm to move the mouse along the vertical y-axis (up and down). However, he uses his wrist to move the mouse along the horizontal x-axis (left and right).

Flat finger grip

Claw Grip

The third way of holding the mouse is the claw grip. This method is a little more unconventional in that the hand makes very minimal contact with the mouse. The palm never touches the mouse and the fingers only touch the mouse at the tips. Movement along the vertical y-axis is dependent upon the fingers pushing and pulling the mouse. Movement along the x-axis is dependent upon wrist action. This is the style that I use. It best suited for players with a small mouse. It’s good for short, precise movements. The drawback is that for long, fast movements, this style is ill suited. I highly recommend this style for anyone who wants to become an elite FPS player because it’s the most accurate.

Wrist Pivot Method

Yes, the claw grip is a little awkward but it’s the style most compliant with the wrist-pivot method. Let me explain. The wrist-pivot (WP) method is essentially a way of holding your mouse by using the wrist as a pivot. In the WP method, the wrist never changes position. It always rest firmly in the same place. The mouse is moved by either using the fingers or by rotating the wrist. The forearm never moves an inch. By playing shooters this way, you can greatly improve your control and aim.

Claw gripWhy, you might ask? Well, the answer comes from calligraphy. To demonstrate this concept, take out a pen. Try writing your name using the WP method. Rotate your wrist and move your fingers as you write. Keep the forearm steady. That’s the way most people learn to write. Now, try writing using only your forearm. Meaning, don’t rotate your wrist or move your fingers. See how the letters turn out. Not as pretty as the wrist pivot method, right? Game play works the same way. The WP method allows us to use our wrist as an anchor to create smooth, precise movements. By implementing the wrist-pivot method, you can greatly improve your aim. 

Give the claw grip and wrist-pivot method a chance. Hold your wrist steady; and never let it change position. Your palm should rest on the table, never on the mouse. Touch the mouse only with your finger tips. Make sure the mouse is far enough from the palm of your hand so that you can move it forward and backward easily. Move the mouse left and right by rotating your wrist. Push and pull with the fingers to move it up and down. Make sure the forearm is resting comfortably on the table and not moving while you’re playing. It’s all a little awkward at first but once you get use to it, you’ll never want to go back.

Practice Drills

To improve your aim, it's important that you do practice drills on a regular basis. Just as NBA players shoot practice free throws, FPS players should practice their aim. The exercise is very simple. To start, host a new game. Choose a field ops as your character. Find a spot that will be your bull's eye. Strafe left and right as you shoot that spot. Move around, jump, do whatever you normally do in a fire fight. Try to lock onto the target as much as possible. Reload your ammo as necessary. I recommend a few minutes of this practice drill before each match to warm you up. A few weeks doing this drill and you'll be accused of using an aimbot!

Final words

Mastery of the mouse is extremely important if you want to become an elite shooter. Hopefully, this article will have you well on your way.


Average: 4.3 (44 votes)

No

Palm grip > all else, the end.

!

Also new mice need to be made better suited to palm grip. Most mice these days favor this claw grip. Bring back the giant mound of cone-shaped goodness that is a pal style mouse...

You are missing an important method

Some people use their fingers to move the mouse. I use my thumb(the inside of the knuckle) and my ring finger to grip the mouse on each side. Movements are done 100% with the wrist. I have used this method for years and it is very effective in even the most frenzied games like CS:S and Quake III Arena. The problem for me however is that i have such a difficult time finding the perfect mouse and more often than not have to take the time and energy to become accustomed to each knew one i try and i have tried probably half of all the top of the line mice. The Logitech G9 looks like a design that might work with my play style but i have yet to try it. I wonder sometimes if there are others out there whom have as much difficulty finding a friendly mouse as i do. I should note as well that my mouse is actually located to my right side mid stomach and not in front on the desk. This might account for my unusual play style but again i believe it to be superior positioning as there is zero wrist strain.

Etch A Sketch

Etch a Sketch is a toy that's been around for ages. There are two knobs which you control independently; one for the X axis and the other for the Y axis. Obviously it's use feels very different from drawing with the traditional sketch pad. Similarily, in the traditional technique of still life drawing, when an artist measures proportions on his model, he usually only compares horizontal and vertical distances, for the sake of accuracy. This is very much like the idea of crosshairs. Now the way most people use a mouse to point at something is very different _psychologically_ from the way the nib on an Etch a Sketch moves. This brings me to the Y inversion in FPS's. When you try inverting the Y axis for a while in a first person shooter (if it's already inverted, try putting it in normal mode) you will notice that you tend to move the crosshairs mostly in two directions, X and Y. In 'normal' mode, people usually move straight to the target, while in inverted mode, they move one axis first, then the other. Jpdelasalle

isotropic vs non-isotropic movement

When the Y axis is inverted, like in a flight simulator, it makes movement non-isotropic meaning that it does not exhibit forces with the same values when measured along axes in all directions. That makes sense, because if you are looking at the horizon, up and down, diagonal, and right and left are not the same. If you wanted to perceive a playing field from an isotropic perspective, you would need a bird's eye view. Jpdelasalle

My mistake

The correct term is anisotropic, not non-isotropic. Jpdelasalle

The term is isomorphic...

The term is isomorphic... where did you get anisotropic? From the texture filtering algorithm?

anisotropic means

anisotropic means non-isotropic.

this is some deep stuff

jp, there's a lot here that i don't comprehend with my small brain. you might need to explain better like put it in layman terms. :)

explaining the inversion of the Y axis in FPS

I have read a few ways to visualise the way head of the player moves when the Y axis is inverted such as visualising a camera behind the character's head. That one doesn't work because if the camera moved right, the view would move left. This is not the case. The other explanation is to visualise yourself looking at the top of the head and moving it. That one wouldn't work either because if you moved the head to the side, that would tilt the head of the character, not turn it. So the proper way to visualise it that I found, is to imagine youself behind the character. One hand would be holding the front of the head, the other the back. The one in front would be for the X axis, the one at the back for the Y axis. So you'd be using _two_ hands to move the head of your character. In normal mode (no Y inversion), you would use only _one_ at the front.

no luck with mousepad

I've never had any luck with a mouse pad in terms of improving my game. i find that using the bare surface of the table is more comfortable for me. especially after optical mouse, there's not a whole lot of reasons to use a mouse pad anymore.

depends on what kind of desk you have

I don't use a mousepad either. My desk is as smooth as can be as well, but smoothness does not guarantee your mouse won't stick a little bit from time to time. Anyway, I don't play FPS games much, at least not yet. However, I have practiced freehand drawing for quite a while and developped a few tricks along the way. The thing about learning something, is that when the process is as orderly as possible, progress can be far more efficient (e.g. professional chess players have a method of organizing their knowledge about the game). Since mouse skills is a crucial factor in FPS and can often be a bottleneck of sorts, I figured the same drills I use in drawing (I use a whiteboard on an easel, which is very challenging) could be applied to improving mouse skills. There is a host of other patterns which can complement the 'left-right up-down' exercises. However, those two can be practiced for quite a while before no further progress is noticed whatsoever. These other patterns include the 'swastika' pattern, a sunburst pattern, and ellipses of varying height. Jpdelasalle

Yet another suggestion

To allow an optical mouse to move around as smoothly as possible you need a proper surface. The surface should be both smooth and _non-stick_. So if you don't mind the look, throw out that clumsy expensive mouse pad and tape a large piece of waxed paper onto your desk! lol No kidding, it's the best! Jpdelasalle

have you tried it?

have you tried this technique? does it improve your game?

works for me

Yesterday, I was practicing the drill I mentioned in a previous post. The one with lateral mouse movements ( o <----------> o ) when I noticed that the mouse had the hickups at times. So I replaced my Dell mouse pad with a large piece of wax paper, and the sticky factor was gone. PS: I can draw reasonably perfect circles in half a sec on an whiteboard. Again, the trick is to _master horizontal movements_. I'm the only one I know that knows this lol.

Sorry about the typos in my last comment.

The hack for Logitech's Mouseware was taken from http://en.wikipedia.org/wiki/Wikipedia:Reference_desk/Archives/Computing... under the 'Invert mouse Y-axis within Windows XP' section. They were trying to find a way to invert the Y axis of the mouse independently of the X axis. Unfortunatly the trick doesn't work as described. That is, the X axis is also reversed in the process. However it will work fine as a way of tinkering with the directionality of your mouse, like I described in my last comment. On another note, I wonder if inverting the Y axis in FPS games can improve aiming skills in the long run. Perhaps the brain more readily differentiates the X and Y axises that way. A sort of 'motor reductionism'. Who knows.

Sorry about the typos in my last comment.

The hack for Logitech's Mouseware was taken from http://en.wikipedia.org/wiki/Wikipedia:Reference_desk/Archives/Computing... under the 'Invert mouse Y-axis within Windows XP' section. They were trying to find a way to invert the Y axis of the mouse independently of the X axis. Unfortunately the trick doesn't work as described. That is, the X axis is also reversed in the process. However it will work fine as a way of tinkering with the directionality of your mouse, like I described in my last comment. On another note, I wonder if inverting the Y axis in FPS games gives players an advantage in the long run, in terms of accuracy. Perhaps the brain more readilly differentiates the axises. A sort of motor reductionism. Who knows.

Adjust mouse orientation!

Install MouseWare and configure you mouse, go into the registry. Now depending on what kind of mouse you have cordless or hard wired you should have and entry under: Under hkey_local_machinesystemCurrentControlSetServiceL8042pr2Parameters Under this key there is an entry that set what kind of mouse you have called: DeviceModel. If you set this to TrackMan4 and start up the mouse configuration ,from the control panel or the SystemTray (right on the taskbar) you will see a new tab called 'Orientation'. (full reg entry is: hkey_local_machinesystemCurrentControlSetServiceL8042pr2ParametersCordlessOptical20000DeviceModel) This allows you to customize the overall orientation of your mouse movements. To make sure that you've properly adjusted your mouse, call up Windows' Paint application, select the Pencil tool, close your eyes, and swiftly drag your mouse back and forth horizontally a few times. Inspect the overall orientation of the results. Go back and adjust the orientation until you make roughly horizontal lines with your eyes closed.

Great tip

Hey. Great job! this is an awesome strategy for those with Logitech mouse. Why don't you put this article in the strategy section? Greedy

Another suggestion

Well I happened to read Rudolf Arnheim's book 'Visual Thinking' the other day. It talks about abstraction and it's relation to children's drawings. Basically, he explains kids' style of drawing as an assemblage of the salient aspects of things which they notice about their environment. For instance, they will draw the straightness of legs by straight lines, the roundness of a head by a circle, etc. Anyway, I found a great deal of similarity in the description of children's drawings and the first arcade games. They both usually do away with the third dimention, they represent characters in exagerated or simplified ways, they are more homogeneous than what we see in real life, etc. They _abstract_ certain aspects of real life. Another thing I noticed, is that it is easiest to discern the precise movements of objects when one is positioned perpendicularily to the axis of the movement. It is more _intelligible_, much like children's drawings. Thus if you really want to improve your gameplay, you could try playing from a bird's eye view, like in Atari's game 'Asteroids', for example. BTW, Asteroids is included in 'Atari Anniversary Edition', alongside other classics like Tempest and one can choose to play with arrow keys or with the mouse. Jpdelasalle

Thanks

You can copy or edit my posts if you want. I wonder if anybody would be willing to make a series of MOD's with drills for shooting practice. One could possibly break down the gameplay into it's core elements. One for solely for strafing skills, one for aiming from a stationary position, one for jumping, one for ducking, etc. Each MOD would show the current score, and there could even be graph showing progress from day to day. There's plenty of literature real life shooting skills and all that which could come in handy for designing these MOD's. A very simple one for honing your mouse skills that might work only necessitates Windows' Paint app. Basically, you only need to draw two identical small circles 4 inches apart horizontally on screen. Then you take the Pencil tool, and you point and click on the centre of each circle, alternating from one to the other as quickly as possible. You will eventually pick up speed. Once you're satisfied with your progress, you can rotate the two circles by 90 degrees and continue clicking away. Next you can practice other patterns like a pentacles or triangles. Jpdelasalle

try reflex

this is a game that can help improve your aim. try it. http://www.intelore.com/reflex_game.php anyway, i would love for you to write some strategies for this site. you seem to know what you're talking about. think it over.

That game looks interesting,

That game looks interesting, I wish the link worked. If anyone has the .exe could they upload it to a file hosting service? Additionally, has anyone thought about the ramifications of typing during games? Especially the delay between finishing a sentence and then moving your hand back to your mouse with the PROPER position? Frequently during games without voice chat I find that in my haste to put my hand back on my mouse the positioning of my hand on my mouse is not as it was at the beginning of the game - sometimes negatively affecting my performance.

Interesting!

Thanks, I'm off to bed for now but I'll keep you informed. BTW the link http://www.intelore.com/reflex/reflex.exe doesn't seem to be working.

thanks

thanks

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