The Strogg Constructor is a lot more useful on defense than the Engineer in Wolfenstein: Enemy Territory, which was a vital part of the team to begin with. Not only can they now call in Deployables Turrets to help in defending an objective, but because of the addition of vehicles and improved effectiveness of mines, they are virtually the backbone to a solid defensive team.
Enemy Territory: Quake Wars
GDF Medic: Basic Combat Skills
The GDF medic in Quake Wars is a lot different from the medics in Wolfenstein. Whereas in the original ET, medics ruled the game, GDF medics here are more of a support unit. Gone are the days when you can go Rambo on a crowd of people. As a GDF medic, you have to play smart and pick your spots to fight because you're not as powerful as you use to be. Let's go over the basics of what you need to know to survive on the battlefield as a GDF medic.
Strogg Technician: Basic Combat Skills
Combat in Enemy Territory: Quake Wars is an entirely different beast from combat in Wolfenstein. Most of the tendencies and instincts that you have in Wolf doesn’t really apply to QW any more. Wolfenstein is more of a twitch, fast reflex shooter. QW too requires fast reflexes but it adds a more strategic element to it. Gone are the days where you can jump into a room as a Rambo medic and expect to clean house. Replacing it are deliberate and calculated attacks on your enemy. Teamwork is critical and so is using your head. The Strogg Technician, the most versatile class in the game, can be dangerous not only as a healer but also as a fighter as well. In this lesson, we’ll cover the basics you need to know to be an effective fighter in the battlefield as a Strogg Technician.